FlamMap Lesson 3

Variable Fuel Moistures

The basic "First Tutorial" run uses the fuel moistures from the "ERC97th.fms" file. The fuel moistures in the Initial Fuel Moistures (.FMS) File can vary only with the fuel model. In reality dead fuel moistures vary widely with topography and shading from clouds and tree canopy. So FlamMap has a Fuel Moisture Conditioning feature that varies the dead fuel moistures for the different environmental conditions within the landscape. The Fuel Moisture Conditioning feature can be used when calculating any of the FlamMap products, Fire Behavior Output, MTT fire growth, Burn Probabilities, Treatment Optimization, or SpatialFOFEM.

A Weather Stream (.WXS) file is included with the FlamMap installation in the Tutorial folder so in this lesson you can see how FlamMap's dead fuel moisture model affects fire behavior.

Open your Project

If you have closed your project or shut down FlamMap, you can reopen the project by selecting the File > Open command from the menu bar. In the "Open" dialog box select the project file FirstTutorial.fmp and click the Open button. Your FlamMap project will display just the way it was when you last saved it.

Create a New Run

Since much of the input for this new run is the same as the "First Tutorial" run we can copy "First Tutorial" and make a few changes to use the Fuel Moisture Conditioning feature.

Copy by right-clicking the First Tutorial line in the "Tree" pane and select Copy... from the shortcut menu. We will keep all the inputs the same except use a Fuel Moisture Conditioning period. Then you can compare the outputs between the two runs.

Inputs Tab

Edie WXS dialog showing conditioning period.

 Click Save and Close button. to include the conditioning period in your run, the Inputs tab should now look like this.

Inputs tab for Variable Fuel Moistures run.

Don't forget to click Apply and save the edits to the Inputs tab.

Fire Behavior Options Tab

Select the Fire Behavior Options tab and make sure the following are still selected in the Outputs area,

From the Non-Fixed Fuel Moisture Outputs area select

Click Apply and the status bar should indicate "Inputs OK" and "6 outputs selected".

Launch the Variable Fuel Moistures Run

Click the Launch button and the "FlamMap Progress" status message appears for several seconds. When the fire behavior calculations are complete click OK to close the status message and click OK in the "Run:Variable Fuel Moistures" dialog to return to the "First Tutorial" project window.

View Outputs

There are now two separate FlamMap runs for the same landscape, the "Basic FlamMap" run using fixed dead fuel moistures and the "Variable Fuel Moistures" run which calculate fuel moisture with the Fuel Moisture Conditioning feature.

Tree pane showing Variable Fuel Moistures run outputs.

Hide some of vector themes by double clicking them in the "Tree" pane, at least  Blue checkmark icon 2017_CLEAR, Blue checkmark icon Elevation, and Blue checkmark icon Treatment1. Now expand the Variable Fuel Moistures run in the "Tree" pane by clicking it's icon and your "Tree" pane will now look similar to this.

 

Alternately select the Rate of Spread outputs under the "First Tutorial" and "Variable Fuel Moistures" runs to view differences as shown below. The darker the color the higher the rate of spread.

First Tutorial rate of spread output.

Variable Fuel Moistures rate of spread output.

Rate of spread output using fixed dead fuel moistures. Rate of spread output using variable fuel moistures.

This differences can also be seen in the Flame Length and Crown Fire Activity grids.

Now select the Inactive grid theme icon 1hr Fuel Moisture item under the "Variable Fuel Moistures" run as the active theme.

1 hour fuel moisture output from Variable Fuel Moistures run.

Notice the variation of 1 hr dead fuel moisture and compare with the constant value of 0.03 used for the fixed fuel moisture ("First Tutorial") run. Very few cells have conditioned to the 3% moisture content found in the FMS file. There are several explanations for this.

Usually conditioned dead fuel moistures are greater than those found in the Initial Fuel Moistures (.FMS) file. More details can be found in the Dead Fuel Moisture technical topic.

Save Your Project

You should save this project by following the procedures from the first lesson. Keep the project name "FirstTutorial.fmp".

You're Finished

You now have completed this lesson showing how to use the dead fuel moisture model. The next tutorial will get you started using the MTT fire growth model.