FARSITE  Lesson 2

Evaluating FARSITE  Outputs

Farsite output themes are only produced within the Farsite perimeters. Furthermore the fire behavior characteristics can be quite different for each cell as they are calculated at different landscape and weather conditions depending on the time and place "burned" with the simulation.

Fake Fire initial output view with vectors all displayed.

Zoom into your simulation with the Zoom In Zoom In Button button on the toolbar.

When all the vector outputs are selected the display pane can be quite a mess when first viewed. First thing is to turn off all of the vector outputs (the tree items with the Blue check mark check marks) by double-clicking each one. The Blue check mark will become  a red "X" indicating it is currently hidden.

Evaluating Grid Outputs

With the vector themes out of the way the grid outputs can viewed one at a time. Select Farsite Arrival Time as the active grid theme and display the legend by double-clicking the tree item or select View Legend from the Display Pane shortcut menu.

It is helpful to also display the Farsite Perimeters and  Farsite Ignition on top of any output rasters, it will be awkward to view the perimeters with the default red color, so change the "Properties" to the Color: black and Line Width: of 1.

The Farsite Perimeters are created for each time step, which is 60 minutes for this example.

Farsite Arrival Time grid with Farsite Perimeters and Ignition over laid. Fire Arrival Time Legend

Farsite Arrival Time

The Farsite Arrival Time theme is displayed with a yellow-red color ramp. The values for each cell are minutes, with zero being the beginning of the first burn period (7/15 1500 hrs.) and the largest value being approximately the end of the last burn period (7/16 2000 hrs.).

Remember this time range includes a non-burn period (7/15 2100 hrs. - 7/16 1400 hrs.). Fortunately, this makes it easy to define the two burn periods, the yellow-orange cells are the first burn period, and the red cells the second. No lighter red-orange cells are displayed because the center of the color ramp contains times during the non-burn period.

This non-burn period is also reflected in the Frequency column of the "Create/Modify Legend" dialog below where several time periods have zero cells.  

Arrival Time legend properties dialog.

Farsite Flame Length

The Flame Length for this run is displayed as feet.

Since flame length and spread rate are somewhat related you'll notice the higher flame lengths (orange or red cells) occur where the perimeters are further apart.

Farsite Rate Of Spread

As you can see in the Legend dialog, which changes to reflect the currently viewed raster, the units for the Farsite Rate of Spread are chains/hour. Since the rate of spread reflects the distance between the 60 minute Farsite Perimeters it shouldn't be a surprise to see the darker (faster) colors where perimeters are widest.  

Farsite Crown Fire Activity

The Farsite Crown Fire Activity grid has the cells classified according to the following table.

Crown Fire Classification

Cell Attribute Value

Color

No Fire

0

Green

Surface Fire

1

Yellow

Passive Crown Fire (torching)

2

Orange

Active Crown Fire

3

Red

Notice large areas of surface fire. By making Canopy Cover (a landscape theme) active you can see this area has 0% canopy cover, preventing any type of crown fire.  

The logic for assigning the cell attribute values is found in the Crown Fire Technical Documentation.

Evaluating Vector Outputs

The vector outputs are viewed on top of a grid theme, make sure  Farsite Crown Fire Activity is still the active grid.

Spot Fire Locations

NOTE: Due to the stochastic nature of spotting in Farsite your Spot Fire Locations and  Farsite Crown Fire Activity  may be different from the examples below.

 

Display the Spot Fire Locations by double-clicking the tree pane item. it will be awkward to view the spots with the yellow color of the Farsite Crown Fire Activity grid, so change the "Properties" to the Color: purple.

There are a fair number of spot fires in this simulation so instead of trying to digest the spot fire locations on the entire landscape zoom in to an area with spot fires using the Zoom in toolbar button tool bar button.

Notice all the small  Farsite Perimeters polygons, all with a Spot Fire Locations symbol inside identifying the spot ignition point. These polygons then grew together in subsequent timesteps to create a continuous perimeter.

Remember the spot fire symbols reflect where simulated spot fires started, not where the embers were launched from. Thus spot fires can occur in areas of surface fire activity, typically down wind from passive or active crown fire areas.

The Spot Fire List has the both the launch and landing times, flight time and distance travelled. This same information also gets stored in the Spot Fire Locations vector theme when you save it as a shapefile.

Farsite Wind Vectors

With the display pane still zoomed into double-click the Farsite Wind Vectors item to add it to the display.

An important concept to remember when viewing  Farsite Wind Vectors is that the wind speed and direction used to initialize WindNinja can be different for each time step based on the data in the Weather Stream (.WXS) file, thus each perimeter may have very different wind vectors. This is obvious in the area of the spot fires discussed above. This is very different from the way a FlamMap run uses WindNinja, where a single wind speed and direction is used to initialize WindNinja for the entire landscape.

 

Zoomed in view showing perimeters, spot locations, and wind vectors.

Wind vectors can also offer clues to the simulated fire behavior. Looking at the spot fires discussed above the west winds carried embers beyond the current perimeter. Then those new spot fires grew predominately to the east.

Farsite Spread Vectors

The last vector theme of interest is the Farsite Spread Vectors. While leaving the other vector themes displayed add the Farsite Spread Vectors item by double-clicking, you may need to adjust the properties for better viewing. Notice that the spread vectors can be quite different from the wind vectors. The spread vectors show the additional effects of fuel, weather, and topography on the surface fire spread.

You're Finished

You now have completed this tutorial showing the basic steps in conducting and reviewing a Farsite simulation.

 

Related Topics

  1. FARSITE Outputs Tab
  2. Farsite Spot Fire Outputs
  3. Farsite Wind Grids
  4. Using Output Grids
  5. Run Logs
  6. Shapefiles
  7. Spread Vectors
  8. Wind Vectors