View Menu

Menu bar View menu.

The View Menu consists of three sections;

  1. The first containing four toggles controlling the look of your "FlamMap" window, the check mark indicates the feature is currently displayed.
  2. The second section has five commands for controlling the view of the "Display" pane.
  3. The third contains Forward and Back commands to move back and forth between previous display views.

 

Legend Toggle

Select the View > Legend command to toggle the legend for the "Display" pane on and off.

Toolbar Toggle

This toggle displays or hides the Toolbar buttons. You may want to hide the toolbar to give more room for the "Tree" and "Display" panes. All the Toolbar buttons have equivalent menu commands.

New Project toolbar button

File > New

Opens a new FlamMap project window.

Open toolbar button

File > Open

Opens an existing FlamMap project.

Save toolbar button

File > Save

Saves the current FlamMap project.

Print toolbar button

 n/a

This button is unavailable at this time.

Zoom In toolbar button

View > Zoom In

Zooms in the "Display" pane.

View > Zoom Out

Zooms out the "Display" pane.

Zoom In Pointer toolbar button

Options > Pointer Mode > Zoom In

Changes cursor to Zoom In mode.

Zoom Out Pointer Mode toolbar button

Options > Pointer Mode > Zoom Out

Changes cursor to Zoom Out mode.

Pan Pointer Mode toolbar button

Options > Pointer Mode > Pan

Changes cursor to Pan mode.

Normal Mode Pointer toolbar button

Options > Pointer Mode > Identify

Changes cursor to Identify mode.

Options > Pointer Mode > Create Points

Changes cursor to Create Points mode.

Options > Pointer Mode > Create Lines

Changes cursor to Create Lines mode.

Options > Pointer Mode > Create Polygons

Changes cursor to Create Polygons mode.

Measure toolbar button.

Options > Pointer Mode > Measure

Changes cursor to Measure mode.

Analysis Area > Critique HTML

Creates HTML file of Landscape Critique for viewing in a web browser.

Analysis Area > Critique PDF

Creates PDF file of Landscape Critique.

About toolbar button

Help > About

Shows the version of FlamMap.

 

Status Bar Toggle

This toggle displays or hides the "Status" bar at the bottom of the "FlamMap" window. The "Status" bar contains information about the "Display" pane in five fields;

Main Status Bar

  1. the current analysis area,
  2. the active grid theme,
  3. the value of the active grid theme at the current cursor location,
  4. the coordinates of current cursor location,
  5. the scale of the "Display" pane.

You may want to hide the "Status" bar to give more room for the "Tree" and "Display" panes.

Shader Bar Toggle

The "Shader" bar controls the relief shading applied to the active grid theme in the "Display" pane. The "Shader" bar controls are;

Relief shading check box on shader bar

Selecting this check box displays the active grid theme in shaded relief showing the topography with the sun angle and intensity. Clearing this check box turns off the shaded relief.

Relief sharing azimuth spin box on Shader bar

Changes the "sun" angle for the hill-shading. The hill-shading uses the values of the aspect grid theme for shading all active themes. The azimuth selected in this spin box will show as the legend color and aspects opposite this value will show as shaded or darker. Intermediate aspects will display proportionate shading to the azimuth.

Relief shading Intensity spin box on Shader bar

This control changes how dark to shade the azimuth opposite that selected in the Azimuth spin box. It effectively controls the contrast of the hill-shading, with a value of 1.0 having the maximum contrast and 0.0 showing no shading.

Apply button on the Shader bar

When you change the Azimuth or Intensity spin boxes while Relief Shading is selected the changes do not immediately take effect. you need to click the Apply button to make relief shading changes to the display. When the Relief Shading is cleared, changes make to the Azimuth and Intensity spin boxes take effect as soon as the relief shading is turned on.

You may want to hide the "Shader" bar to give more room for the "Tree" and "Display" panes, but remember the relief shading controls are only available on the "Shader" bar.

Full View Command

The View > Full View command changes the scale of the active theme to display the entire theme in the "Display" pane.

Zoom In Command

The View > Zoom In command reduces the scale of the active theme by the percentage selected with the View > Zoom Factor command. You can also zoom in with the cursor in the Zoom In mode.

Zoom Out Command

The View > Zoom Out command increases the scale of the active theme by the percentage selected with the View > Zoom Factor command. You can also zoom out with the cursor in the Zoom Out mode.

Zoom Factor Command

The View > Zoom Factor command sets the percentage of scale change for all of the "Display" pane zoom controls (Zoom In & Out toolbar buttons, Zoom In & Out pointer mode, and Zoom In & Out commands.)

Zoom Factor percentage options.

Five percentages are available, the currently selected Zoom Factor is identified by the check mark. 10% is the default percentage if no factor has been selected.

3D Window

To use FlamMap's 3-D window Microsoft DirectX 9.0b needs to be installed on your computer. This is a free upgrade and can be downloaded from http://www.microsoft.com/windows/directx/default.aspx. When you start FlamMap it checks to see if you have the correct version of DirectX installed. If not, you can still use FlamMap, just not the 3D feature.

To open a 3D window select the View > 3D Window command.

3D window as just opened

The "3D" window that opens doesn't look like much at first but if you try out the following mouse moves you can get an interesting 3D view. Manipulating the 3D view works best with a 3-button mouse.

Its easy to get a 3D view something like this. You can also maximize the 3D view by clicking the maximize button on the "3D" window title bar. Auxiliary vector are not currently included in the "3D" window, this feature will be added in the future.

3D window after manipulating landscape

3D Options

You can control colors and lighting in your "3D" window with the "3D Options" dialog box. Select the Options > Options command from the "3D" window menu bar to display the "3D Options" dialog.

3D Options dialog box

The Vertical Exaggeration: spin box can be set between 0.01 and 10.00 with 1.00 being the default. Setting a value of 0.01 give a almost 2D view while 10.00 creates a surreal image that's almost unrecognizable. The best values for viewing are between 0.50 and 2.00.  

No one knows why Stu picked the wimpy blue default background color. But he did give you an chance to change it by double-clicking the Background Color: box to display the "Color" dialog. Dark grey or black is always a safe bet.

 

In the Lighting group box changing the Ambient Light Color: box can easily lead to strange results. Double-clicking the  Ambient Light Color: box displays the "Color" dialog where you can select another color. Lighter colors (yellow or pink) will overwhelm the legend colors of the active grid theme. Darker shades tend to just tint the active grid colors. Dark grey or black is always a safe bet if you want to have the active grid colors displayed in the 3D view.

The Directional Light angles can be thought of the position of the "sun" shining on your landscape. The default Azimuth: spin box value of 225 (southwest) and Angle of Inclination: of 75 will imitate the summer afternoon sun at the mid-latitudes. With these defaults the highest energy (warmest)cells in the landscape will be the lightest shades while the lowest energy (coolest) are darkest. To get a good idea of solar radiation in the 3D view make your active theme all one light color before opening your 3D window. You can also create the 2D Solar Radiation output grid to provide radiations values.